So you may find, for example, that your headphones are way better than the emulated headphone sound because you have good taste in headphones…but not all consumers are as educated in their choices. Again, it’s worth emphasizing that MixChecker doesn’t emulate a specific playback transducer, but instead creates an average response. Second, click through the various buttons to hear what your mix will sound like in the real world (check out a video I made to hear how these different options affect the sound). With high-quality, accurate monitoring systems, you can turn off compensation. First, you can compensate for your particular monitoring system-choose whether you’re monitoring over 5-inch speakers, 8-inch speakers, or quality headphones. If your mix can survive all these different playback scenarios, it probably is a truly transportable mix, and the listener will at least hear an approximation of what you intended. These don’t just represent an average to my ears, they sound more like a worst-case scenario, which actually is what you want. The models include a typical monitor, Auraton-type monitor, on-ear headphones, smartphone, tablet, laptop speakers, car, television, micro hi-fi stereo system, radio, desktop speakers, and earbuds. This makes sense for example, no two models of smart phone have exactly the same response, but they share particular characteristics. Instead, Audified measured multiple examples of each listening device, and took an average. Note that MixChecker is not like Focusrite’s VRM box, whose goal is to emulate specific speakers and rooms. Still, back in the days of the big studios I was always a fan of doing “reality tests” on mixes-and now there’s a plug-in that takes this concept into the 21st century.Īudified’s MixChecker is a VST2/VST3/AU/AAX plug-in that simulates 12 different types of real-world playback devices. I was somewhat consoled when someone in the audience pointed out that if the system was that bad, all other music would sound equally bad, so I didn’t need to worry about it. Once during a seminar on mastering, I bemoaned the fact that no matter how much effort I spent mastering a piece of music, there would always be some systems over which it would sound terrible. The days when studios would “fact-check” a mix by switching from the main monitors to a little set of Auratones, then playing a cassette over a car’s stereo system, are well behind us…but the need to have some idea of what your music will sound like “in the real world” remains. It might play over cheap earbuds, desktop computer speakers, a tablet, smart phone, laptop speakers, or even-yes, it can happen-a system with reasonable fidelity. These days, you never know what’s going to happen to your mastered track when it plays back. Sure, the mix sounds good in your studio.but what happens when it hits cheapo earbuds?
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